Sunday, February 26, 2012

Tourney Reports (2/25 + 2/26/2012)

Hey guys, haven't really been feeling my greatest the last few days so excuse writing if bad. So this is probably my last tournament under the old banlist.

...Oh wait.

The banlist doesn't change anything except  -1 Dustshoot +1 torrential... At least Brokenshoot got banned, it was a move that was a long time coming. I've actually changed my deck from Gate HERO to HERO beat back and forth over the last few days, but for the tourneys I've just ran the Gate because I'm not confident in running HERO beat, nor do I have a sidedeck finished for it.

Anyway.

Tourney Report.
I got top 8, which is then where everything seemed to go wrong aka lolnomonsters(again)

Round 1: vs Gravekeeper

Game 1: We're off pretty evenly until he suddenly ditches 2 commandants and gets his last two Necrovalleys before he ditches my hand just before I was about to wreck him with Gate next turn. (I had 2 maxx c and a veiler...)

Obviously I sided Mr. Expensive Insect out for more capable weapons.

Game 2: I quickly OTK him with 2 Shinings because I have solemn to back up my 8200 direct poke.

Game 3: Game goes into topdeck mode after he tributes me and I double miracle after plopping Fusion Gate over his Necrovalley. I topdeck Voltic to swing and then swing again with Stratos for game.

1-0

Round 2: vs Scrap

Game 1: derp with Gate for game.

Game 2: Not sure what happened anymore but I remember I misplayed and then he ended up controlling the game with a Scrap Dragon and I couldn't draw into any Fusion plays to get rid of it. ):

Game 3: I Macro Cosmos his Scrap stuff when he tries to synchro, then Parallel World Fusion a few turns later and Absolute Zero just beats him into the gorund.

2-0

Round 3: vs Wind - Up (STEEEEEVEEEEEE)

Game 1: He gets Thunder King and I draw 3 E-Call.........................derp

Game 2: He loops me but hits 4 monsters, I play Miracle Fusion and a few turns later I win because my beatsticks trump his outs.

Game 3: Draw 6 monsters...get looped....crymoarrr

2-1

Round 4: vs Wind - UP

Game 1 : He drew 2 rats....I ended up just beating him down with Stratos and Alius. So he didn't know I was running Gate HERO yet.

Game 2: He tries to loop but I have veiler, and I maxx "c" when he tries to reborn to get around veiler. I proceed to super poly his Number 30: Acid Golem, then beat him down with Absolute Zero.

Game 3: I draw crap, but I force out a Dark Hole and regain control of the game when I finally draw Miracle Fusion to make Shining.

3-1

Round 5: vs Six Samurai

Game 1: He starts with Gateway and United, going into Shi En with a Roach and a Grandmaster and 2 facedown. I force a negate with Book of Moon, Mind Control the Grandmaster, then Storm his backrow. I proceed to play Fusion Gate and walk all over him after that. (He had 2 facedown Musakani. Turns out he had a Maxx "C" in his hand but he never knew when to use it.)

Game 2: He sets some cards and I end up beating him down really fast with a Absolute Zero into Shining play.

Round 6 (top 8) vs Wind-Up (STEVE REMATCH)

Game 1: Get punched by Cyber Dragon and Thunder King Rai-Oh, doesn't go well for me.

Game 2: I have control of the game, but I forget to Safe Zone my Shining and he uses Wind-Up Kitten to bounce it, then I lose control of the game as he swarms me with 2 Zenmaity and a Acid Golem.

So overall, did decently well, but the atrocious hands that are inherent with the deck really just make it hard to play out of.

And some of the WTF hands that I got at the tourney really baffled me. The deck only runs like 13 monsters, with 4 of them being hand traps. How do you draw 6 HERO monsters in your first hand? Maybe I should go get the lottery or something...

Except I'll probably get a prize where I lose the jackpot instead or something with my luck.

I still like the Anti-Meta element of the deck. Also being able to topdeck into Miracle after getting looped really helps the Wind-Up matchup.

Also rabbit really likes Super Poly, so that matchup is pretty much a cakewalk.

Or at least that is what was supposed to happen in theory.

1/26/12 Tourney report.
This tourney is at a different locals that I don't go to all of the time, mainly because it has a much smaller player base. But saturday felt really underwhelming and I felt like I was quickly becoming bored of the Gate HERO deck, so I thought I'd at least give it one last tournament.

Round 1: vs Blackwing

Game 1: He starts off with a Shura and a Whirlwind (grabbing Bora). He SS's 2 boras and makes a Roach, then sets Icarus. I MST the Icarus, then Fusion Gate and proceed to walk all over him. I don't really understand why you would even make Roach as an opening move now, because Tour Guide into Tour Guide instantly defeats the play, although I guess the Icarus does kind of work as protection...

Game 2: beat him down with 2 Alius because he drew nothing...

Round 2: vs Ninja

Game 1: he does some Hanzo shenanigans with Duplication and gets out BLS and swings until I'm at like 100 life points, but I Absolute Zero, then Blade Armor Ninja + Shining for game...

Game 2: he sets some shit. I storm his 2 backrow and fusion gate, then spend my whole hand and game him. (Even if he had gorz or something Shining would let me recover because I'd retrieve my materials then just abz zero combo again)

Round 3 vs Wind - Up (Steve.. ): )
Game 1: Really starting to hate the Wind-Up loop when I don't draw into hand traps for it. Just going to be more of this next format too....

Game 2: Topdeck Miracle really works miracles.

Game 3: Don't really remember what happens, but I remember he top-decked a Rat and swarmed with 2 Zenmaity and a Acid Golem.

Top 4: : vs Light HERO beat

Game 1: I wreck him with speed before he gets backrow online (He didn't know he was mirror match)

Game 2: I run into a sided Snowman Eater, then proceed to lose the game after he Super Poly's my stuff.

Game 3: He super poly. But I super poly right after + a miracle. My monsters are bigger so I won. (And his backrow wasn't helping.)

Finals: vs Inzector/Inzektor

Game 1: I draw a monster-full hand, and I end up being swarmed under Dragonfly combos.

Game 2: I draw into my sides, but no monsters...for 6 turns. I die.

Monday, February 20, 2012

Locals Report (2/18/12) (various other complaining included! bloatware yay)

So, that March banlist came out. Personally, I'm a bit disappointed because it didn't deal with Wind-Ups, because that Hunter loop into four cards is just incredibly foolish to me.

Striker, Earth, AND Trish seeing ban was something I didn't anticipate. I know that OCG was getting wrecked in the face by TG Agents... so I guess you can understand their thoughts behind that.

And Tengu wut.

ANYWAY.

Oh, I'll have a Youtube channel up in a few days, I'll post the link in a new post somewhere. It'll mostly have duel videos, maybe a few deck profiles. 

Leave comments on what kind of content you'd like to see in my videos and I'll try and cater to them. The Youtube account will probably be named after another bad bun.

Now that all the random stuff is (kind of) over with, onto the report(s).

2/19/12
Deck Used: Nordic
Record: 4-3

I've honestly been less and less satisfied by how this deck has been running recently. Unfortunately, I don't have any other decks to run at the minute because I'm still missing a few cards from my X-Saber deck and my Six Samurai deck. So I just ended up using Nordics again.

Round 1: vs Gravekeeper
Game results: XX

Game 1: Nordic is SUPPOSED to have a good matchup against GK, but Royal Tribute 4 cards = lolwut.
Game 2: I think this deck hates me. Wtf no monsters for 6 turns in a 20 monster deck. OH WAIT. Forgive me. I did draw a single veiler. and it actually did stop a descendant play, but it didn't matter because I coudln't end up capitalizing on the play.

0-1

Round 2: kid ( I think? Might have just been a bad player. My memory of this is blurry but I remember finishing really fast. (5 minutes or so) )

blahblahblah I felt bad, played around then swung for game

1-1

Man, maybe writing a blog isn't that great of an idea. I think I'll just end up complaining about all my terrible draws with my decks and blahblahbalh complaincomplain.....

╯°□°)╯︵ ┻━┻

Round 3: Disaster Dragon

AND THIS. IS WHERE I JUST STARTED GETTING MAD AS HELL. This was the day where I had to play 6 games against various Dragon decks.

Guess what they always have first turn? Heavy + Future Fusion! FUN TIMES.

Game 1: I lose die roll (I roll snake eyes...), he sets up with 2 backrow, future fusion. I set reaper and a compulsory. He compulses my reaper in end phase (wat), and proceeds to make a push with RedMD dealing heavy damage. 

Honestly, it was at this point where I realized that the deck is really passive, and that I don't have any necessarily "big push" plays aside from Guldfaxe + lvl 3 tuner in to Field Clear Dragon or something. I have to wait for either things to attack for crash my monsters into things and hope they survive the turn. This thought comes up at various points throughout the day because it bites me in the ass. multiple times. oww my ass.

Anyway, it turns out his other set was a compuls as well...so much for reaper stall.

Game 2: I open up with Mega-hamster and 2 backrow (bottomless and a MST). He plays storm then Future Fusions, setting some backrow before doing his REDMD play. I flip the hamster, grabbing Tanngnjostr (Black Goat, lvl 3. Effect is essentially : turn to attack mode, get lvl 4 beast light tuner.)

I set 2 more backrow (mirror force + book) and wait for a play. He gets out Prime Material and swings, I let him kill hamster and ss another Tanngnjostr from my hand and book the Prime Material. I draw Tengu.

Two minutes later my field is Scrap Dragon, Thought Ruler Archfiend, and a Ancient Sacred Wyvern. He explodes in a ball of fire. (I chuckled a tiny bit.)

Game 3: He goes first, plays Future Fusion, plays Wyvern. (I was like lolwhy not just REDMD but whatever.)  I set reaper and 2 backrow (bottomless + mst again). The idea was that I'd pop the Future Fusion to prevent anything from coming out, and until that 2nd Standby Phase, that MST would act as a bluff while Bottomless does what Bottomless does.

He storms and does something with Eclipse Wyvern and ends up making a BLS and 2 REDMD. I didn't have Gorz or Maxx "C" Really expensive insect.

I lose.

Round 4: Agent...Darklord...chaos thing. (Chaos Agents)

Game 1: He does Venus into Gachi, I chain maxx "c" to second shine ball, he gives me the +1. I derp him with the Thought Ruler Archfiend + Ancient Sacred Wyvern play a few turns later. (I really like that combo. It isn't "really" competitive and I probably wouldn't pull it out if I was trying to play conservatively ala at a Regionals or something, but... it's actually a strong play anyway because if he uses Honest I can maintain field advantage with Wyvern's recursion effect. Probably requires legit playtesting.

In further discussion to this point, it's probably the best "middle effort" push that the deck has, at least in my opinion. OFC the Scrap Dragon pop Tengu pop their thing, get another Tengu is a good play too, but this has the potential to OTK if pulled off, which makes it slightly more attractive, even if you have to normally burn another card in your hand to pull it off.

And at worst if they veiler, you have two big Synchro monsters. and they can't D Prison the Thought Ruler...even though they would probably hit the Wyvern.. >_>



Game 2: He runs into a Gorz... that he knew I had...from dustshoot...*sigh*

2-2

Round 5: vs Disaster Drago-FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU AGAIN?!

No, not versus the same guy.

Game 1: I start with Reaper and 2 backrow (don't remember what...) He storms, Future Fusion, Foolish Eclipse Wyvern, do some derp stuff, Dragon's Mirror. I explode in a ball of fire due to lack of Gorz/Veiler/Maxx "C"/multiple in-hand Tanngnjostrs.

Game 2: I quickly game him with a Wyvern after I force him to warning a Tengu play. 

Game 3: This game goes into time. Same start as game 1, but since I had the Gorz, I began to make a comeback with Scrap Dragon. It's at this time that I realize he is running Dark Armed (not sure why..?), but I crow his 3rd Dark before he could drop it. 

Twenty minutes later, I'm down at the ropes sitting on (again) a Reaper, and topdeck into Avarice which draws me Tengu and Tanngnjostr. He swings over Tengu 2 times and I shrug, summoning Tanngnjostr after checking my grave if I've still got targets for it.
(This is turn 4 of overtime)

I sync my field into Thor and swing over REDMD to quell the swarm as he switches his monsters to defense mode and ends. For some reason, he left Prime Material in attack mode. I questioned the decision,  but decided to attack with Thor anyway since if had Honest and I didn't attack, I would still lose as I had around 4k~ life points to his 5k~ life points.

He doesn't do anything me swinging over it though, and I get the win. I probably didn't deserve it...but a win is a win.

3-2

I proceed to win when I get paired up against Inzektors because i sided in Shadow-Imprisonings (like everybody else would...), but lose to Wind-Up loop.

Can't have everything I guess...*shrug*


Tuesday, February 14, 2012

Locals Report (2/11/12)

Since people kept bothering me to post up my thoughts on Yugimanz and such, I finally got off my lazy ass and started a blog.

Nobody reading this probably cares about that, so I suppose I'll just end this post with a locals report.

Locals Report (2/11/12)

I didn't feel like playing Karakuri today, and I was still missing 3 cards from my Nordic deck (3x Gleipnir, the Fetters of Fenrir.) For those who don't know what that card is, it's their Trap card which acts as a ROTA. Obviously the Nordics would be unplayable today.

In the end, my friend lent me his X-Saber deck, and after making a few adjustments to it, I headed off to my first round. (He was running Palomuro. Wut.)

Our locals has around 30 good players and 5-10 scrubs. (This was an average day at least.)

Round 1:  "Stun"

The reason I placed stun under quotation marks is because I've seen his deck. He also runs random stuff like Ojama Trio in some sort of Stall/Burn mashup. *shrug*

Game 1:  He sets 4 and summons a Fossil Dyna Pachycephalo, then ends. I draw Maxx C, Veiler, X-Saber Pashuul, a Darksoul and an MST. I set the MST and Darksoul, but he MST's my MST in the end phase. In the end, He safe zones his Pachycephalo and swings over Darksoul, then DD Crows my Darksoul during end phase to stop my search. In the end, I couldn't get past the Pachy and the massive backrow which turned out to be the Solemn brigade. What a great start.

Game 2: Don't really remember what happened, but I dropped double Faultroll under Trap Stun turn 2 when I knew he didn't have Maxx "C" and pushed for game.

Game 3: Draw no monsters for 20 turns. Lose to Pachycephalo (again.)

Off to a great start. I was kind of peeved that I lost to him, but I guess that's what happens when you draw all the counters on turn 1 and get ALL the Solemns...

:V

Round 2: Chaos Agents

Game 1: I lose die roll (again), and he summons Venus and makes Gachi Gachi because I drew 4 traps and an mst. I draw my sixth card (veiler) and facepalm a little before setting a book and an mst. He swings with Venus and sets 2 backrow. I mst during end phase and hit Solemn Judgment.

I draw into Darksoul and set it and a Gottom's E-Call and end. He summons an Earth, searching for Venus. He then swings with both and ends. I search for Emmersblade with Darksoul. I draw into Reinforce Truth and set it along with the Emmersblade. He draws and swings over Emmersblade then I summon Pashuul to block the other hit. He summons a Tour Guide during MP2 (I was like 'wat') and gets Sangan, then ends. I activate Reinforce Truth during end phase to summon a second Pashuul. I draw into Faultroll and play Mind Crush, calling Maxx "C". I hit 2. (woot. I mained Mind Crush because my locals has a lot of Agent players, and hitting that Venus really helps. Mind Crush as a meta call is also alright, and although I probably wouldn't normally run Mind Crush in X-Sabers, I had to quickly fix the deck because when I received it, it was just terribad.)

Anyway, I activate my face down Gottom's E-Call and bring back out Darksoul and Emmersblade, then summon the Faultroll. He tries to use Warning but I chain Judgment and continue. Syncing into Librarian, I summon Emmersblade with Faultroll again and sync into Stardust, drawing MST. I mst his 2nd backrow (Dimensional Prison), and swing with my monsters and kill Earth, Venus, and a material off of Gachi Gachi.

I end up pushing through Gachi Gachi and his life points soon after that, even after he dropped Gorz to try and stop me. (I had warning set.)

Game 2: I sided into Light-Imprisoning Mirrors, and he starts off with an Earth into Venus play. I set some stuff and play passively until I assemble all my combo pieces, then same thing as game 1.

1-1 record

Round 3: Dragunity?

Not sure what he was playing, seemed like Dragunity because I saw Aklys and Ravine. It ran some really weird stuff. Didn't really matter though, as both games he didn't really draw anything and I quickly ran him over.

2-1

Round 4: Counter Fairies

Game 1: I lose because draw no monsters for 10 turns and Bountiful Artemis beats me into the ground.

Game 2: See game 1.

2-2

I want to drop from the tourney at this point, but my next match is against one of my friends that just started playing, so I end up helping him out a little. He gives me the win even though I didn't really want it.

Round 6: Dark World

I'm not really sure how this guy got to face me, but he was really terrible. It wasn't that he was new or anything. He had tons of money.

Game 1: I win dice roll (FIRST TIME EVAR) and trap dustshoot. Proceed to play around his hand and win.

Game 2: He opens with gates/etc and Dragged Down into the Grave. I have 2 Darksoul, a Pashuul, Reborn, MST, and Dark Hole. He hits Reborn, sets a monster and ends. I sit around with the Darksouls, collecting things to help me push through and hold off damage with Pashuul. I end up drawing into Shadow-Imprisoning to stop him from plussing off of his discards and push for game with Librarian/Faultroll/Stardust combo again.

I don't make it into top 8, but I guess playing Sabers for the 2nd(?) time ever in real life was a decent experience. I trade for some random trade bait as well as a 2nd Scrap Dragon. I end up getting the Gleipnirs for my Nordic deck towards the end of the day, as well as a Super Horn of the Phantom Beast.

In other news, my friend hoarded the Super yellow gadgets at around $3 each when TP7 came out. Apparently they're now $15. Oh snap. Pretty good.

For next week's locals, I'll probably bring my Nordic deck or my (in-construction) Scrap deck. I want to build X-Sabers now but I don't really have a solid build yet. I'm pretty damn sure it won't run Level Limit Area -B or Palomuro though. >_>