In
case people haven't realized it enough: I still hate this format. I
think that the ability of Inzketors to go off at a moment's notice is
incredibly baffling as it requires only a two card combo. Of which both cards are still at three and have numerous ways of being searched / dumped into the graveyard for recursion.
Of course, pushing this point invokes a typical reaction of : "You just side Shadow-Imprisoning / whatever-tech-card-is-popular-at-the-time against them". For me it doesn't change the fact that it is incredibly easy to be blown out of the game in only a few turns.
For those who have played old formats of Yugioh, I'm a continual supporter of Goat Control Format, as well as the Tele-DAD format. While I personally didn't play in these formats competitively, I began playing Old-Fomat Tournies and in general just "fun" games against my team/friends, and in the old format the best things are :
1. You don't randomly get blown out by +4/+5 unless they opened Morphing Jar/BLS/the nuts. (Which doesn't happen all that often, and there were many more outs to stuff back then.)
2. It was a lot more skill intensive than the format is now. Of course the format now still takes skill to play, but there are a lot more instances in which you simply can't do too much. Laggia Set Five is a ridiculous opening, as are some other specific openings in this format. (And TBH 2-3 of those set cards are PROBABLY bluffs, but if they aren't....YUGIOH?)
All in all, I have my complaints about the meta yet I'm still playing the game so I guess it hasn't gotten to the point where I'll just quit just yet. And admittedly, I do enjoy some of the new decks that have come out, and apart from a few hiccups, the format right now isn't terrible. (I still hate Inzektors. Despite the fact that I have the pieces for the deck, I think the whole thing is just... ridiculous.)
Anyway, onwards!
To locals...and (maybe) this time I can find a deck I can finally stick with? I've been having toruble finding a deck that I'm truly happy to play this format, I've bounced between Inzektors, Heroes, Wind-ups, Gladiator Beasts, Machina Gadgets...Nordics have been pretty fun thus far but I'm yearning a little to play Wind-Up again.
Maybe I should just test on DN despite how terrible the site is. And half the 'judges' barely know their way around basic rulings, and most of them don't even know what SEGOC (Simultaneous Effects Go on Chain) is, despite there being a (somewhat) well - written article on the Yugioh Wikia site...
Enough rambling. Onto locals.
Deck used: The Pedo Dragonborn (Nordic TGU)
Record: 4-1 (Top 8)
Round 1 : VS Dark World
SLAY THOSE GRAPHAS. FUS RO DAH!
Game 1: I open Tour Guide from the Underworld + Sangan, then XYZ summon into Number 17: Leviathan Dragon and detach Sangan before setting Call of the Haunted and Solemn Warning. He summons his own Sangan and ....
Crashes into my Leviathan Dragon. I shrug and let the play go through as he searches his own Little Girl from the Underworld! It is to no avail however, as I swiftly finish him with a Ancient Sacred Wyvern next turn, striking him for all of his life points in a single hit!
Game 2: He opens with his Dark World shenanigans, playing multiple Dark World Dealings and Dragged Down into the Grave, trying to kill the Nord army! D:
I quickly level out the field with a quick Black Rose Dragon nuking the field, and subsequently regain advantage through Little Girl From the Underworld, and her little posse of level 3 fiends that follow her.
[OO]
Round 2: VS Skill Drain Macro
Game 1: A Beast King Barbaros backed up by a Skill Drain and a Macro Cosmos as well as various other protective traps prove to be too much for my Dragonborn Dragonslaying Brigade, and my life points reach 0 within five minutes.
No matter! SIDE IN ALL THE DUST TORNADOES!
Game 2: I begin reanimating my dead monsters with Call of the Haunted, as my opponent has not activated or resolved a Macro Cosmos. My swarm of Nordic monsters prove to be too much to handle without the power of Skill Drain taking away my skills!
Game 3: This is a long game in which neither player gets any advantage, and we almost go into time. Fortunately for me, I was able to end it right before Time was called because if Time was called : I'm pretty sure I would have lost because all my facedowns were the Solemn Brigade, which would have instantly killed me if I had tried to use them. Small pokes from Little Girls and Three Eyed Critters bring me the victory once again!
[OXO]
Round 3: VS Dark World (Different Player)
Game 1: He misplays really hard, swinging into my set monster and allowing me to set up my entire field for a Thor, Lord of the Aesir and a Ancient Sacred Wyvern, which end his pitiful life quite quickly.
Game 2: Nothing special here, I grind him for advantage until I am able to come out on top. Sorry folks.
[OO]
Round 4: VS Chaos Dragons
MORE DRAGONS?! :V What is with all the beater-style decks...
>More information: This deck was almost an exact copy of the one which topped at YCS Toulouse, so I am able to pick up on his lack of Mystical Space Typhoon.
Game 1: I make a quick Thor, Lord of the Aesir and begin smashing him in the face, his Lightpulsar Dragon was not enough to protect him when I ended up adding a Broken Luck Sack - Envoy of the Broken to the mix.
Game 2: Another long game, I lose after I misplay into a Lyla, Lightsworn Sorceress and am unable to regain momentum after my loss in card advantage. A loss I deserved, as I was about to take control of the game too. However, it didn't help that I wasn't drawing any of my Nordic Monsters when I needed them, which slowed down my game considerably.
On one note, the power of Little GIrls allowed me to stay in the game far longer than I should have. A fatal lack of Wind-Up Zenmaines also contributed to my loss, as I had to make a sub-par play into Leviathan Dragon which was quickly ran over a turn later by a Red - Eyes Darkness Metal Dragon.
Game 3: Again, a long and grindy game where we each pass many turns, trying to gain a better foothold on the opponent. I decide to push after I am able to drop a Tanngnjostr of the Nordic Beasts and proceed to topdeck a Little Girl of the Underworld, which turn into a Ancient Sacred Wyvern and a Number 20: Giga-Brilliant. After using Giga-Brilliant's effect to boost the power of my Wyvern by 300 points, I am able to attack over his Chaos Sorcerer for exactly game!
[OXO]
Top 8: VS Gladiator Beasts
Game 1: I get blown out of the game really quickly after I run a Reborn Tengu into a Snowman Eater like a nub. Scrub-a-dub-dub.
Game 2: I draw the ABSOLUTE BALLS hand, which is completely unplayable. I lose in a few turns.
[XX]
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At the very least, my consolation was that 1st place (The Gladiator Beast player went on to win the whole thing.) pulled absolutely nothing of value, merely a Super Rare Ninja Grandmaster Sasuke and a Yellow Gadget. (N-No. I-I'm not salty about that a-at all! Hmph.)
Oh well, misplays lose games, and there are games where you'll just draw absolutely nothing. If I didn't want this occurrence to occur I simply wouldn't play this game. Again: I'm still playing...so I must be addicted to losing. Or something along those lines.
Or maybe...
I'm into anime girls and just don't know it yet. That would be truly frightening.
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